target allocation
Annealed Entropic Allocation for Ranking and Selection
We propose annealed entropic allocation, an adaptive sampling policy based on an annealed, weighted soft-min formulation of static budget allocation. We replace the maximin large-deviation rate objective with a weighted log-sum-exp surrogate that blends challenger-specific pairwise scores through soft-min weights, avoiding hard switching when several challengers are nearly active. To capture tail behavior beyond the leading exponent, the surrogate incorporates saddlepoint prefactors from refined pairwise tail asymptotics. Because these corrections are subexponential, decreasing the annealing temperature with the budget preserves the same first-order target allocation. For the static problem, we prove uniform convergence to the hard minimum, concentration of soft-min weights on active challengers, and continuity of the induced target-allocation map under fixed weights. Experiments show that the proposed methods are consistently competitive: the no-saddlepoint ablation performs best in symmetric Gaussian and exponential slippage settings, while saddlepoint weighting can help in heterogeneous or asymmetric cases.
On Response-Adaptive Targeting Strategies for Multi-Treatment Experiments
Yagouti, Redouane, Degenne, Rémy, Kaufmann, Emilie
Response-adaptive randomization (RAR) in clinical trials aims to improve ethical and statistical efficiency by dynamically allocating patients to treatments based on observed outcomes. While RAR based on a target optimal allocation have been extensively studied for two-arms settings, their extension to multi-treatment experiments ($K \geq 2$) remains theoretically fragmented, with most existing methods focusing on specific algorithms or restricted target allocations. In this paper, we introduce a unified framework for response-adaptive targeting, the $α$-Rebalancing Targeting Strategies ($α$RTS), which generalize the ERADE two-armed strategy of Hu et al. [2009]. We prove that all designs in this family share fundamental asymptotic properties: strong consistency, asymptotic normality of allocation proportions and treatment effect estimators, and asymptotic efficiency. To address sparse target regimes (where some treatments are asymptotically eliminated), we further propose $α$RTS with Forced Exploration, a variant that guarantees infinite sampling for all treatments while preserving the asymptotic guarantees. Extensive simulations illustrate the finite-sample behavior of $α$RTS variants in a 3-armed context, highlighting in particular the critical role of forced exploration in sparse settings.
Hierarchical Reinforcement Learning for Swarm Confrontation with High Uncertainty
Wu, Qizhen, Liu, Kexin, Chen, Lei, Lü, Jinhu
In swarm robotics, confrontation including the pursuit-evasion game is a key scenario. High uncertainty caused by unknown opponents' strategies and dynamic obstacles complicates the action space into a hybrid decision process. Although the deep reinforcement learning method is significant for swarm confrontation since it can handle various sizes, as an end-to-end implementation, it cannot deal with the hybrid process. Here, we propose a novel hierarchical reinforcement learning approach consisting of a target allocation layer, a path planning layer, and the underlying dynamic interaction mechanism between the two layers, which indicates the quantified uncertainty. It decouples the hybrid process into discrete allocation and continuous planning layers, with a probabilistic ensemble model to quantify the uncertainty and regulate the interaction frequency adaptively. Furthermore, to overcome the unstable training process introduced by the two layers, we design an integration training method including pre-training and cross-training, which enhances the training efficiency and stability. Experiment results in both comparison and ablation studies validate the effectiveness and generalization performance of our proposed approach.
Polynomial-Time Algorithms for Multi-Agent Minimal-Capacity Planning
Cubuktepe, Murat, Blahoudek, František, Topcu, Ufuk
We study the problem of minimizing the resource capacity of autonomous agents cooperating to achieve a shared task. More specifically, we consider high-level planning for a team of homogeneous agents that operate under resource constraints in stochastic environments and share a common goal: given a set of target locations, ensure that each location will be visited infinitely often by some agent almost surely. We formalize the dynamics of agents by consumption Markov decision processes. In a consumption Markov decision process, the agent has a resource of limited capacity. Each action of the agent may consume some amount of the resource. To avoid exhaustion, the agent can replenish its resource to full capacity in designated reload states. The resource capacity restricts the capabilities of the agent. The objective is to assign target locations to agents, and each agent is only responsible for visiting the assigned subset of target locations repeatedly. Moreover, the assignment must ensure that the agents can carry out their tasks with minimal resource capacity. We reduce the problem of finding target assignments for a team of agents with the lowest possible capacity to an equivalent graph-theoretical problem. We develop an algorithm that solves this graph problem in time that is \emph{polynomial} in the number of agents, target locations, and size of the consumption Markov decision process. We demonstrate the applicability and scalability of the algorithm in a scenario where hundreds of unmanned underwater vehicles monitor hundreds of locations in environments with stochastic ocean currents.